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Divine Beast Vah Rudania Shrine

Information technology's fourth dimension to tackle your second Breath of the Wild Dungeon, this giant mechanical fire lizard Vah Rudania.

After the ordeal of that bloody stealth segment, you function ways with your wayward and cowardly Goron friend (he'south no Darunia, but he's okay) and glide downward to the surface of Divine Beast Vah Rudania's back. How is it that the paraglider didn't deliquesce in flames? Ah, forget it. Remember that while the inside of this dungeon is plain air conditioned, you'll need to chug an elixir or equip anti-fire gear any time you lot footstep onto the outside of the beast.

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If you want fifty-fifty more Breath of the Wild aid, we accept a full guide hub with plenty of other detailed pages.

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The Legend of Zelda: Breath of the Wild Walkthrough – Primary Quest: Divine Animal Vah Rudania Dungeon

Anyway. Nosotros've made it. In Zelda tradition this is the closest thing in Breath of the Wild to a dungeon or temple, though this is still a very different animal indeed. There are similarities, however: there's a series of puzzles and an overall dungeon theme. For Vah Rudania, the theme is basically the closest we get to a fire temple in Jiff of the Wild.

Your first task in the divine brute Vah Rudania section is to grab the map. Once you lot've done that you'll have admission to a 3D view of the whole dungeon and will and so be tasked with activating five unlike terminals scattered throughout Vah Rudania. The dungeon layout is quite open and doesn't feature many doors, then the challenge instead comes from lateral thinking and figuring out how to get to terminals in a more organic way than simply having to 'unlock the door'.

One time you get access to the map y'all'll also exist able to brand Divine Beast Vah Rudania motility its body from a flat position to an on-its-side position, which reorients your perspective inside - basically, at that place are ii different surfaces in this dungeon that can be the flooring at any given time. It sounds complex, simply it'south not that bad. First matter'southward beginning, though... the map!

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Inside Divine Animate being Vah Rudania: Getting a Map

Once the little chat with the champion is over and you have control of Link, caput on through the door in forepart of y'all. The lights go out. Great - you're now in pitch darkness. For the record, inside the Divine Beast Vah Rudania is a lower temperature, and so you can change to non-burn resistant gear if you want.

Take out the Ganon abuse in front of you - one middle on the left, one eye on the right. You should be able to run across the eyes in the darkness, glowing dimly. Shoot 'em. Catch the chest from where the left corruption was, then the chest from where the right corruption was.

If you didn't come prepared for darkness (and I certain didn't), these chests are vital. Ane contains a torch with a longer immovability than boilerplate (just don't waste product that immovability using it as melee) while the other contains a wooden order that, too, is combustible. Do not throw these away until they break or the dungeon is complete. You'll demand them even when things brighten up.

Calorie-free 1 of the ii on ane of the blue torches at the start. In the right corner of the room there'south another lantern. Light it and a door volition slide open up.

On the other side of the door there's a guardian. It's weak, but it fires ranged attacks. Kite around it and boom information technology.

Glowing in the nighttime yous'll be able to meet Ganon's abuse, complete with 2 eyes for two carve up lots. Shoot them both.

In the left hand corner of the room yous'll find another lantern and a chest - one time once again, go back and light your torch and come back to light information technology. The door that lantern opens will requite yous the map. This beast, nosotros larn, tin plow ninety degrees back and along.

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Inside Divine Beast Vah Rudania: Concluding 1

You lot can now see fully with the windows open. Look on the left as you get out the map room - you'll see an alcove and more Ganon Corruption. Shoot the heart here to get access to 2 chests with a supply of arrows. Nosotros need some arrows in this place.

In this same alcove, take embrace behind the small-scale outcropping in it. This is our path to our outset final. Meet the terminal on the other side of the room, facing towards you merely on the wall? It's on top of that oval platform on the other side of the room.

Well... standing here, open your map and flip Rudania 90 degrees. The room will turn, but the outcropping volition let you maintain position. When the movement is done, you'll nigh be on the ceiling. Spring off and paraglide gently down to the terminal and activate it. 1 downwardly, four to become.

Inside Divine Animate being Vah Rudania: Last 2

Jump off to the right of where the concluding is and remain on this floor of Vah Rudania. At that place'southward an enormous ramp. Follow it up, taking out the two Ganon corruption optics equally you go.

Once at the elevation and past the entrance style that was blocked by abuse, tilt Vah Rudania back over again xc degrees. It should be laying apartment again now. Climb up the ladder in front of you. We're now on Divine Beast Vah Rudania's back. Out hither you need to worry about the heat once more.

Climb up. There'due south a lantern here. Ignore information technology for at present - climb the other side of the argue-like ring and wait here - now again turn the divine animate being Vah Rudania xc degrees, so it'due south sideways. Now y'all tin walk along the spiked scales on its dorsum. Up here there'south a chest on ane of the back scales.

Take hold of the breast and then because there'southward no fashion to climb back up flip the beast over again so it's laying flat once more. You'll now be atop the spike that runs across its back.

Face towards the head of the creature and you'll run across our side by side terminal, surrounded with corruption. Look to the left side of Vah Rudania and you'll see the eye, high on the spike. Take information technology out, then get get that final. Ii downwards!

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Inside Divine Beast Vah Rudania: Concluding 3

Earlier we fully move on, turn around from concluding 3 and follow Vah Rudania's spine right down to its tail. In that location'southward a chest downwardly there with some minor optional loot if you want to detour to grab it.

Plough around and walk dorsum from there and you're back at the entrance. Head dorsum down to the master bedchamber, the 1 that was initially pitch black.

On your right is a door. The doors are metal and tin can exist lifted with magnesis, but the door is barred with woods and overgrown with leaves. Wood burns.

If you take burn down arrows and are lazy, burn one at the leaves and watch information technology all burn. If yous don't, head outside and equip either the torch or the wooden club. The heat outside Vah Rudania is such that they immediately are assault fire, then you can so carry them down, still called-for, and throw them at the leaves with R.

Unbarred, open the iron doors with magnesis. They push button, non pull, for the record. Don't exist the idiot that tries to pull them (this, I'm agape to say, was me).

Behind the door is Terminal 3. Halfway through our journey through Divine Animate being Vah Rudania!

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Within Divine Beast Vah Rudania: Final 4

Just backside terminal 3 are more leaves. If you want some extra boodle, burn these to take some other chest of optional gear driblet down into the torso of the beast.

Now! To the rear. To go in that location, you demand to take out your bow and go stand up adjacent to ane of the blueish lanterns at the entrance. If yous've a normal pointer equipped, it'll grab fire. You can also go outside Vah Rudania to achieve this.

Have that arrow beyond to the door on the correct (when facing the tail) of the lanterns. Burn down through the hole in the door to light the lantern the other side. The door will open. Go on in.

Upwardly on the ceiling in the end of this new room are more leaves. You know what to practise: use the nearby lantern or burn down arrows and burn down 'em upwardly! Don't stand underneath this one, as a massive metal box drops from the ceiling when you do and if it lands on you lot it'll hurt and if you're low on health could even kill.

Yous can apply the newly acquired metallic box to cake the flames, but yous take no way to climb the box. Simply... ah. Stand in a safety identify and flip divine beast Vah Rudania one time again.

At present you can use the box to block the flames and walk past them. Do that, then flip the animate being over again so it lays apartment in order to use the terminal.

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Within Divine Beast Vah Rudania: Terminal 5

Back out in the hall, light that extra-durability torch y'all got before (or the club if you somehow lost the torch) on i of the flames at the entrance. Now head upwardly the entrance and onto Rudania's back. Go to the 'safe' side of the Rudiana when you rotate it. If you're unsure of which side is safe, check your map.

Get into a position where when you rotate you'll be able to walk forth Vah Rudania's stone spine, and then lodge the brute to turn so it'due south on its side. Walk right the way from one end of the creature to the other. Remember you can't run without extinguishing this flame, then just be calm.

Call back that torch from earlier, on the way to terminal 2? We demand to light information technology. Get there - up on Vah Rudania'southward back towards its caput - and then light the torch.

A gate volition open and a brawl volition be freed. Flip the fauna equally necessary, following the ball in its track right the way downwards to the main room - it ends up in apse contrary the big metal doors and the door to the tail.

Here, when the beast is on its side you must use Magnesis to push button the block in the mode upwardly; this volition free the ball, and the brawl will so fall into the pigsty. This opens the final door, backside which y'all'll observe Terminal 5.

Finally, head back on up to divine animate being Vah Rudania's back in one case once again. The main terminal is up there and is waiting for y'all...

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Boss: Fireblight Ganon

Fireblight Ganon is a relatively easy boss, merely it does come with iii distinct phases and one in particular ate up life and threw me for a while.

For the outset phase of this boss, simply assail. Fireblight Ganon has an enormous sword, simply the good news is that he'southward fairly sluggish moving and you have a large battlefield to work with.

I found if I got in upwardly-close and personal he was easy enough to handle for his first phase: just go in and go wild, though as always I recommend using a one-handed weapon so you can raise your shield at a moment's notice.

In his 2d stage he floats between the four corners of the battlefield (Vah Rudania'due south four legs) and enters a huge fireball. He's invincible hither - ice arrows don't work, you lot can't set on him, and if you leave him to his devices he fires a huge fireball at you and so starts over. This is the phase that threw me.

Well, hither'south a inkling: think about some other Zelda dungeon on Death Mount. How did you beat its boss?

Bombs. When in the fireball, Fireblight Ganon sucks in energy (and indeed, fire) from all around the area. Toss a bomb at him while he'south doing this. He'll swallow the bomb, and yous can and so utilize that to become in upward close and personal once once again.

The final stage of this boss features him laser targeting you like guardians. Run and dodge to avoid, and so when yous can get in close and deal massive damage quickly. Earlier you know what's happened, the fight is over.

For restoring command of Vah Rudania you'll exist awarded with Daruk's Protection, a very handy lilliputian ability that powers up your shielding iii attacks at a fourth dimension for a menstruum. You saw this in use on the way to the dungeon.

Divine Beast Vah Rudania Shrine,

Source: https://www.vg247.com/zelda-breath-of-the-wild-divine-beast-vah-rudania-dungeon-guide-walkthrough

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